big fan of the level mapping done in mario 64 by wimzy. i've been watching their videos since i've been making this game and the way they're manipulating the game is hella nice. i'm a big fan of b3313 too, but i kinda don't care about the beta part about it. obv i didn't grow up with mario 64 so it's not as facinating other than getting developer insight.
i didn't finish mapping the gas station map but i did catch up to doing all the textures for it, which i did not expect. ur only supposed to be able to move inside the station part but i had to spend a lot of time on the outside so tha the the view out the video made sense.
there's a couple things i want to add:
- tall gas price sign
- bench
- door
- backdoor
- and register
the problem with how im building these maps is that i'm not exactly being logical about the space. both the gallery map and the gas map lack a bathroom which im sure violates some law somewhere. i'm also not drawing them on paper which is how i usually felsh out ideas before i go into production. plus, i didn't study any references of galleies or gas stations. i just went off of memoriy and some pictures off the internte.