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subway map - more structuring

published 2026 aug 25


← subway map - initial structuring


diced to work on the higher platform again. also i worked on the tunnel thing and i just realized that i'm gonna have to make tracks extend beyond the tunnel. rough.

view of roughly sculpted tunnels for trains to exit.

also added this railing thing to the generator thing i see alont in the subway.

view of the electrical box under the platform.

i think its progressing well so far, i cant wait to start adding some texture. im not sure what color palette i gotta use. also i need to learn color theory at some point, i like rely on the colors palettes from lowspec and coolors and it's kinda lame just surfing palettes without mmakeing my own.

wide view of the untextured train station.

there might be one or two more structuring sessions coming up so stayed tuned. also i'm liking the all of the masps to far, but i want them to be more abstract in the future. the castle map is the most abstract rn but i want to it be more abstract and less restructive. i will play more amp games to see what i can geem from. i want to play more gmod to see what people are doing because the big issue rn is that i don't know how to make big maps and im worried that if they're too big thenm players will just see a blank void which i think is a prevailing issues with other map walking gaems.