defining culture
game design persepctive
- games reflect culture, just as they can transform culture.
- transformative play: free movement of play alters the more rigid structure.
- games can reference, influence, and alter cultural contexts beyond the formal limits of the game.
games as cultural representations
- culture is an open-ended concepts with many definitions.
- cultural analysis aligns with the goals of meaningful play.
cultural structure
- examples of cultural structures in games:
- social hierarchies in fans
- example: basketball
- roles -> players, coaches, referees cheerleaders, and fans
- physical context -> the arena, the vendors, the media.
- players and spectators generate, embody, and transform the cultural meaning of the game.
- meanings are never fixed, and are in some way "at play."
- recognize what cultural structure can be brought into a game's cultural play is a powerful design strategy.
games as cultural texts
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shifting perspectives
- we might consider games as culutral objects in their own right, as objects that reflect their cultural contexts.
- we can view them as culutral texts in this way.
- example: mafia
- our reading of mafia can change what we consider the game from a point of view of external culture.
- could be a glorification of the mafia
- our a commentary on the struggle of a people when a mafia is involved.
- or as a teaching tool about a informed-minority can subjugate uninformed-majority.
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cultural texts
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meaning that we read culture as a text
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example: deck of cards
- the symbols could be aread as a representation of society
- spades: the nobility
- etc.
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design as a cultural practice
- "an activity of ordering, disordering, and reordering in search for understanding..."
- the designer's role
- "does not lie entirely within the framework of design culture or in the hands of a few gifted individuals. it lies within the framework of culture as a whole."
- part of a good idea is putting in reality and getting feedback
- denial does not excuse responsibility
- you can choose to remain "neutral", by relying on the cultural conventions set by others.
- however, consider:
- at best, these conventions that are obstacles to innovation
- at worst, they are destructuive ideologies tied to racism, sexism, and xenophobia
- "if you are neutral in the situation of represssion, you are the oppressor" (not exact)
- games area indisputable cultural and acknowledge this fact can