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castle map - initial structuring

published 2026 jul 18


← gas map - farground


view of the untextured castle from the ground.

i got busy making textures because i wasn't sure if i wanted to continure using just gradients. i was testing out using the p5js library to make seamless tiled patterns and it kinda worked so i don't know if i'll continue.

fork in the pathway on the untextured castle.

so i decided to skip to making this castle map but norte to self: gas map still needs a gas price billboard just outside of it

another fork in the pathway on the untextured castle.

also i was on pinterest and found screenshots to this game thing called sapari by sony and i lve its vibe

view of the untextured castle showing the tall pathways.

anyway, i worked on this castle, i was wondering who would live hear and i realized i had no plans to add npcs and now i'm debating wether or not i should add npcs

another view of the untextured castle from the ground.

i think i will add npcs but i don't know what they would look like. i think i should use higher res textsures